Project/Video Game «The Life and Works of Georges Méliès»

The most extraordinary design I embodied in my master's thesis (when I was studying to be an interest designer), I identified 2 new types of interaction building in non-linear video games.
In one, Emotional and sensual design comes to the fore (it is not what the player presses, or what the button looks like in the game, but what the player feels when the interaction happens. And managing these emotions is the most important task in games of this kind, thanks to them, you can increase empathy for what is happening and increase immersion in the world of the game.
In the second type of interface, the interface itself was almost absent (there was no HUD, as well as interface landmarks in the game world). There was only a dot in the center of the screen that changed depending on the objects the player was looking at. Visual landmarks in game design were important, they led the player to the goal.
In one, Emotional and sensual design comes to the fore (it is not what the player presses, or what the button looks like in the game, but what the player feels when the interaction happens. And managing these emotions is the most important task in games of this kind, thanks to them, you can increase empathy for what is happening and increase immersion in the world of the game.
In the second type of interface, the interface itself was almost absent (there was no HUD, as well as interface landmarks in the game world). There was only a dot in the center of the screen that changed depending on the objects the player was looking at. Visual landmarks in game design were important, they led the player to the goal.

Got a grant from
Lenfilm for this project